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È«ÃæPython½øÐÐÈËÂí´óÕ½ÓÎÏ·¿ª·¢-³ÌÐòÉè¼Æ¡¢

2025-03-25 14:21:10
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PythonʵÏÖÈËÂí´óÕ½ÓÎÏ·¿ª·¢È«½âÎö|

±¾ÎĽ«´ÓÁ㿪ʼ½²½âÈçºÎʹÓÃPython¿ª·¢Õ½ÂÔÀàÓÎÏ·"ÈËÂí´óÕ½"£¬º­¸ÇÓÎÏ·Éè¼Æ¡¢½Çɫϵͳ¡¢Õ½¶·Ëã·¨µÈ½¹µãÄ£¿éµÄʵÏÖ£¬Í¨¹ýÃæÏò¹¤¾ß±à³Ì¹¹½¨ÍêÕûµÄÓÎÏ·¼Ü¹¹ ¡£


Ò»¡¢ÓÎÏ·¿ò¼Ü´î½¨Óë½Çɫϵͳ

ʹÓÃPygame¿â´´Á¢»ù´¡´°¿Ú£¨800x600Çø·ÖÂÊ£©£¬Í¨¹ýSpriteÀàʵÏÖ½ÇÉ«¶¯»­ÏµÍ³ ¡£½ç˵Character»ùÀ࣬ÅÉÉú³öHumanºÍCentaur×ÓÀ࣬°üÀ¨ÒÔÏÂÊôÐÔ£º

class Character(pygame.sprite.Sprite):
    def __init__(self, hp, attack, defense, speed):
        self.max_hp = hp
        self.current_hp = hp
        self.attack_power = attack
        self.defense = defense
        self.speed = speed
        self.skills = []

class Human(Character):
    def __init__(self):
        super().__init__(hp=
100, attack=
1
5, defense=
8, speed=12) self.skills = ['Á¬»÷', 'ÖÎÁÆÊõ'] class Centaur(Character): def __init__(self): super().__init__(hp=
150, attack=
20, defense=
12, speed=10) self.skills = ['³å·æ', '¼ṳ̀']


¶þ¡¢»ØºÏÖÆÕ½¶·ÏµÍ³ÊµÏÖ

½ÓÄÉ״̬ģʽÉè¼ÆÕ½¶·Á÷³Ì¿ØÖÆÆ÷£¬°üÀ¨ÒÔϽ¹µãËã·¨£º

  1. Ðж¯Ë³ÐòÐÐÁУº»ùÓÚËÙ¶ÈÖµµÄÓÅÏÈÐÐÁÐ
  2. É˺¦ÅÌË㹫ʽ£º(¹¥»÷Á¦ ¼¼ÊõϵÊý - ·ÀÓù) ±©»÷ϵÊý
  3. ״̬Ò쳣ϵͳ£ºÖж¾¡¢Ñ£ÔεÈDebuffʵÏÖ
def calculate_damage(attacker, defender, skill):
    base_dmg = attacker.attack_power  skill['multiplier']
    defense_reduce = defender.defense  0.2
    crit = 1.5 if random.random() < 0.1 else 1
    return max
(0, int((base_dmg - defense_reduce) crit)) class BattleState: def __init__(self, player, enemy): self.turn_queue = sorted([player, enemy], key=lambda x: x.speed, reverse=True)


Èý¡¢ÓÎÏ·½ø³ÌÓë´æµµÏµÍ³

ʹÓÃJSONʵÏÖÓÎÏ·´æµµ¹¦Ð§£¬°üÀ¨ÒÔÏÂÊý¾Ý½á¹¹£º

{
    "player": {
        "level": 
5, "exp": 1
200, "equipment": ["ÇàÍ­½£", "Ƥ¼×"], "position": [
32, 45] }, "game_world": { "current_map": "forest", "npcs_defeated": ["centaur_1", "centaur_2"] } }

ͨ¹ýpickleÄ£¿éʵÏÖÓÎÏ·¹¤¾ßÐòÁл¯£¬Ê¹ÓÃÉÏÏÂÎÄÖÎÀíÆ÷È·±£Îļþ²Ù×÷Äþ¾²£º

def save_game(player, filename):
    with open(filename, 'wb') as f:
        pickle.dump({
            'player': player,
            'timestamp': datetime.now()
        }, f)

def load_game(filename):
    with open(filename, 'rb') as f:
        return pickle.load(f)
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